tutastartup.blogg.se

Game rts pc
Game rts pc








game rts pc

"If we're making a sequel to an RTS, there are some things that have to be in that game to make it a sequel.

game rts pc

Kim adds that part of the ambition for Uncapped's first title was just better-suited for a fresh start. "For me it wasn't so much about what wasn't possible it was about what really excited me and what is newly possible." "I can only speak for myself," Hughes says when asked why they had to form Uncapped for this project. Those comments might raise eyebrows considering Uncapped's leaders are all coming from a company where they had access to a seminal RTS franchise. To say, 'Just make a great PC RTS game,' that isn't something one hears a lot, and to me that was a big motivating factor." He adds, "Lightspeed and Quantum very much believe in the genre and really want something like this to succeed. "It's also really nice to be at a company that really believes in the team, believes in the game, believes in what we're doing, and exactly like David said, there's a lot of RTS interest, especially from the CEO, and he really just wants us to make a great game," Hughes says. Hughes calls the combination "a perfect storm" of the right people combined with a very clear vision for what they want to achieve. "It's also really nice to be at a company that really believes in the team, believes in the game, believes in what we're doing." "The measurement of success is if we have a great game."

game rts pc

"One of the things he said was 'Just focus on making a great PC RTS game, and don't worry about other factors," Kim says.

game rts pc

It turns out the right company was Tencent subsidiary Lightspeed and Quantum Studios, which helped Kim set up Uncapped Games with the right people, including Uncapped lead producer Jason Hughes and Uncapped lead engineer Zhongshan Zhang, both also Blizzard veterans.Īs for the alignment of beliefs, Kim says the team was very much on the same page as the head of Lightspeed Jerry Chen when they met. If we were going to take a stab at the next great RTS, I thought we needed the right company, the right people within our development team, and we need clearly aligned beliefs in what we're trying to do." "I had been reached out to by various people and I've talked to various companies, but these ones felt like an opportunity of a lifetime for me. "I've always wanted to take a shot at another RTS game for a very long time now, maybe close to a decade," Kim tells in a recent conversation. And while he's spent his more recent years at Blizzard working on Diablo 4 and World of Warcraft, he had an itch to return to the real-time strategy genre. Uncapped Games lead game designer David Kim worked as a designer on all three parts of Starcraft 2.










Game rts pc